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Books, Journals, New Media
August 26, 1998

Virtual Brain and SkullVoxel-Man Junior Interactive 3D Anatomy and Radiology in Virtual Reality Scenes, Part I: Brain and Skull

Author Affiliations

Harriet S.MeyerMD, Contributing EditorJonathan D.EldredgeMLS, PhD, Journal Review EditorRobertHoganMD, adviser for new media


Not Available


Copyright 1998 American Medical Association. All Rights Reserved. Applicable FARS/DFARS Restrictions Apply to Government Use.1998American Medical Association


IMDM, University of Hamburg, one CD-ROM with 3-D glasses, requirements: Windows 95 or NT 4.0 on any IBM Compatible PC, with Pentium processor 120MHz, 24 MB RAM, 2x speed CD-ROM, 16-bit color graphics, documentation 22 pp user's guide, $49.95, ISBN 3-540-14676-8, New York, NY, Springer-Verlag, 1998.

JAMA. 1998;280(8):754. doi:10.1001/jama.280.8.754-JBK0826-5-1

The Visible Human Project by the National Library of Medicine created a data set of a "digital human." Each point of the body became a number in a three-dimensional space. The potential of the data set is enormous. If manipulated by a computer in an interactive way, it can represent an electronic cadaver that can be dissected infinite times in infinite ways. It can also make us go "inside" the human body and look at structures in ways that were never thought possible. However, the computer necessary to perform all these feats has not made it to our desktops yet.

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