In the report in this issue of JAMA Ophthalmology by Lam et al1 on the application of virtual reality (VR) simulation of daily activities to evaluate vision-associated disability in patients with moderate to severe glaucoma, authors asked a simple yet very important clinical question: can real-world visual performance be estimated with VR simulations to inform clinicians about the patient’s vision-associated disability? In other words, can we visualize the levels of disability that patients are experiencing? In this study, they designed 5 interactive VR environments that included supermarket shopping and stair and city navigations in daytime and nighttime to simulate the daily activities in a local community and tested them on patients with glaucoma and healthy individuals.
Identify all potential conflicts of interest that might be relevant to your comment.
Conflicts of interest comprise financial interests, activities, and relationships within the past 3 years including but not limited to employment, affiliation, grants or funding, consultancies, honoraria or payment, speaker's bureaus, stock ownership or options, expert testimony, royalties, donation of medical equipment, or patents planned, pending, or issued.
Err on the side of full disclosure.
If you have no conflicts of interest, check "No potential conflicts of interest" in the box below. The information will be posted with your response.
Not all submitted comments are published. Please see our commenting policy for details.
Law SK. Virtual Reality Simulation to Identify Vision-Associated Disability in Patients With Glaucoma. JAMA Ophthalmol. 2020;138(5):499–500. doi:10.1001/jamaophthalmol.2020.0391
Customize your JAMA Network experience by selecting one or more topics from the list below.
Create a personal account or sign in to: