Author Affiliation: Department of Psychology, San Diego State University, San Diego, California.
The study by Bailey and McInnis demonstrated that a wide variety of exergames spurred adolescents to physical activity of at least moderate intensity (>3 times the resting energy expenditure), and most games spurred activity of vigorous intensity (>6 times the resting energy expenditure). The vigorous-intensity activity spurred by use of some of these games is notable because it seems to have more protective effects against obesity than moderate-intensity activity.1 We can conclude that a wide array of exergames on different video game systems have the potential to increase physical activity and energy expenditure, especially considering how many adolescents are likely to have the equipment at home.
Sallis JF. Potential vs Actual Benefits of Exergames. Arch Pediatr Adolesc Med. 2011;165(7):667–669. doi:10.1001/archpediatrics.2011.16
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